Thursday 11 February 2010

Implementing Truth in Game Design

I found a very interesting article on Gamasutra [link].
It talks about the secret behind the success of the most famous games.

When done right, the player's experiences reflect that of the game designer's. A person doesn't have to leave the house to feel what the game's creator felt. Shigeru Miyamoto, for example, used the memories of his cave explorations as a child to make "The Legend of Zelda".

However, a lot of games today waste this potential by teaching one thing only - survival. Health bars, hit points, damage per second etc., make the player aware of specific dangers. The players can learn how to shoot, fight and defend themselves.

Video games are becoming much more sophisticated than this. They now can do a lot more. They have the ability to engage people in new topics and ideas that they would normally pass by. Most importantly, they make the entire process fun and people learn better when they're enjoying themselves.

Take care

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