Wednesday 6 January 2010

Complexity vs simplification

The greater the complexity the greater the amount of work needed to finish a game.
Therefore it seems reasonable to base a game on simple concepts.
Simplicity doesn't have to imply restraint or lack of freedom.
Let's look at an example.

Everything can be simplified to Love.

Love is a very simple concept of caring more about the benefit of others than one's own. This however has infinite applications, levels of complexity, numbers of ways to express itself.

Now let's look at the original Metroid from the NES and its simple structure.

When you think about it, Metroid is based on relatively simple concept.

It basically combines platforming action from the Super Mario Bros and exploration from the Legend of Zelda. Add an sci-fi theme to it and you have a new game. Extra elements such as creating a feeling of isolation on another planet and rewarding players for beating the game as fast as possible add extra gaming experience to it.

A delicious meal usually consists of a number of ingredients.

Creating an original game is like making a new meal. The ingredients are already there - what the player can do, where one can play and what kind of experience will he get from playing your game. In this, a game can be a form of art that is slowly maturing towards it's great potential.

I suspend my work on the Uniform Engine for now.
It's not something for a single individual to create, at least for now. However I find the action-exploration genre quite interesting...

Take care,

P.S. I've been told by DoctorM64 that the opponent made for AM2R will be assembled this week! I'm curious about the end result. You can check out his blog here.

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